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Overview A Disable is an action which allows a hero to temporarily incapacitate an enemy, incurring interruption. Disables are typically active hero spells, such as Storm Bolt, Ensnare, and Voodoo, although passive disables (Bash, Last Word) and Item disables (Guinsoo's Scythe of Vyse, Eul's Scepter of Divinity) exist as well. The purpose of a disable to is stop an enemy from taking a certain action, ranging from silencing enemy spells to stopping...>
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6/21/2008 1:08:00 AM
Category
Dota Basic
Views (705)
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Tank
A Tank is a hero (typically a Strength based one), whose primary role is to absorb large amounts of damage from enemies and draw attention away from allies. To achieve this, they generally have several defensive abilities that grant armor, regeneration, or bonus damage (e.g. Dragon Knight's Dragon's Blood, Centaur Warchief's Great Fortitude, Bristleback's Bristleback, Tidehunter's Kraken Shell), as well as a high Strength gain.
Also,...>
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6/21/2008 1:05:26 AM
Category
Dota Basic
Views (726)
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A nuke generally refers to a spell that causes ranged magic damage.
Nukes generally deal all or most of their damage immediately rather than Damage Over Time. As they cause proportionally high damage early game, they are generally the first skill to be leveled. Although their power normally diminishes late game, there are two notable exceptions: the Demon Witch's Finger of Death, and the Slayer's Laguna Blade.
As most heroes with nukes...>
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6/21/2008 1:02:32 AM
Category
Dota Basic
Views (863)
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G.A.N.K. is an acronym for Go Around N'(And) Kill.
To gank, or to go on a gank (or gangbang) is to carry out a sudden attack on a disadvantaged enemy force for the purpose of killing one or more heroes.
Ganks usually involve greater numbers of attackers and fewer of victims, but depending on the context a gank can involve any balance of attackers and victims as long as the intention was a fast hero-killing assault.
The big difference...>
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6/21/2008 1:00:54 AM
Category
Dota Basic
Views (651)
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Deny
To deny means to kill an allied creep (normally one with low hit points left. Denying a creep reduces (or in the case of denying with a skill completely negates) experience gain for enemy heroes. A denied creep gives 66% of its normal experience value to the enemy hero if its a melee hero, and 33% if he is ranged. A creep must have below 50% life to be deniable. Buildings can also be denied; defense towers, for example, are often denied to...>
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6/21/2008 1:00:01 AM
Category
Dota Basic
Views (464)
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Last Hitting
Last Hit means doing the final blow to an enemy creep, in order to get the gold. It is an essential skill for every good player.
Last Hitting is important for lane control. When you are last hitting and denying effectively, then you can keep creeps close to your tower, which is helpful when avoiding ganks.
Strategy
A good friend for any last hitter is the ALT key. By pressing the ALT key, the health bars of every unit...>
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6/21/2008 12:56:20 AM
Category
Dota Basic
Views (489)
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