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    <title>Dota Guide (Dota Basic) </title>
    <link>http://dotaguide.shareknowledges.com/138/section-Dota-Tips/Dota-Guide.aspx/category/8</link>
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    <pubDate>Thu, 04 Dec 2008 23:26:22 GMT</pubDate>
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      <title>Magic Stick, is it ever worth it?</title>
      <link>http://dotaguide.shareknowledges.com/138/section-Dota-Tips/Dota-Guide.aspx/173</link>
      <description> Q: I was sort of excited for Magic Stick, but I've rarely seen it in games, and when I have, it's been terrible. Are there any circumstances where it doesn't suck? 
 A: People don't remember that it's only 210g. Buy it from a sideshop when you have the money. 
 It's useful when facing a dual lane heroes with active spells(or a soloing serious spammer like zeus and bristle). 
Everytime PA blinks or slows, you get a charge. Everytime Phantom lancer...</description>
      <dc:creator>FengLiN</dc:creator>
      <pubDate>Sun, 09 Nov 2008 16:02:00 GMT</pubDate>
      <category>Dota Basic</category>
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      <title>APM in Dota AllStars</title>
      <link>http://dotaguide.shareknowledges.com/138/section-Dota-Tips/Dota-Guide.aspx/171</link>
      <description> What is APM?&amp;nbsp; Actions Per Minute. 
 APM in DotA means absolutely nothing in terms of skill. In SC and WC3, yes APM matters. If your APM is anything under 200 in SC against a good player you will lose almost 100% of the time. 
 People who have an APM of 200 in DotA are silly. There's no reason whatsoever why you should be making one single unit perform that many actions.Anything around the 70-120 range is enough for DotA but keep in mind it...</description>
      <dc:creator>FengLiN</dc:creator>
      <pubDate>Sat, 08 Nov 2008 11:16:14 GMT</pubDate>
      <category>Dota Basic</category>
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      <title>What is Stun, how stun stacks?</title>
      <link>http://dotaguide.shareknowledges.com/138/section-Dota-Tips/Dota-Guide.aspx/142</link>
      <description>Overview Stuns will cause a victim to be unable to move or perform actions for a period of time. Any actions in progress, such as channeling and spell casting, are also interrupted. Stuns are significantly more effective than Ensnare or Entangling Roots-based effects, since they prevent the victim from taking any action. Consequently, stuns very rarely last more than one or two seconds. Ministuns, stuns which last for an extremely short...</description>
      <dc:creator>FengLiN</dc:creator>
      <pubDate>Wed, 25 Jun 2008 02:59:00 GMT</pubDate>
      <category>Dota Basic</category>
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      <title>What is Hex?</title>
      <link>http://dotaguide.shareknowledges.com/138/section-Dota-Tips/Dota-Guide.aspx/141</link>
      <description>Overview Hex is an active base ability that when used, transforms a unit into a random critter. Notes on Hex A Hexed unit: Has the same amount and type of armor, the same amount of Health, Mana and Regeneration and still have some passive skills. Can't attack or cast spells. Can't use items. Can't deactivate De/activate abilities such as Pudge's Rot or Armlet...</description>
      <dc:creator>FengLiN</dc:creator>
      <pubDate>Wed, 25 Jun 2008 02:41:00 GMT</pubDate>
      <category>Dota Basic</category>
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      <title>What is Farm</title>
      <link>http://dotaguide.shareknowledges.com/138/section-Dota-Tips/Dota-Guide.aspx/137</link>
      <description> Overview 
Farming is doing nothing but killing a certain type of monster, Creeps and Neutrals in this case, for the express purpose of getting gold.  
 
Farming, along with ganking and pushing, is one of the main aspects of any DotA game. Put simply, killing creeps and neutrals repeatedly is the most common and effective means of amassing gold for items, far surpassing that received from Hero killing and Tower destruction. Since items in turn...</description>
      <dc:creator>FengLiN</dc:creator>
      <pubDate>Sat, 21 Jun 2008 05:10:11 GMT</pubDate>
      <category>Dota Basic</category>
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      <title>What is Disable</title>
      <link>http://dotaguide.shareknowledges.com/138/section-Dota-Tips/Dota-Guide.aspx/136</link>
      <description>Overview A Disable is an action which allows a hero to temporarily incapacitate an enemy, incurring interruption. Disables are typically active hero spells, such as Storm Bolt, Ensnare, and Voodoo, although passive disables (Bash, Last Word) and Item disables (Guinsoo's Scythe of Vyse, Eul's Scepter of Divinity) exist as well. The purpose of a disable to is stop an enemy from taking a certain action, ranging from silencing enemy spells to stopping...</description>
      <dc:creator>FengLiN</dc:creator>
      <pubDate>Sat, 21 Jun 2008 05:08:00 GMT</pubDate>
      <category>Dota Basic</category>
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